Hey, Narmer,

Here's what I compiled from this thread and the one at Lords of Lemuria, adapted to my needs (with some additional material I came up). I called Force + Justice.

Suggestions and modifications are welcome.

Attributes
F+J uses the BoL nomenclature for attributes:
Strength
Agility
Mnd
Appeal

Combat
F+J folds the Brawl ability into the Melee one. In its place, this hack introduces the Stardship ability for space combat. The final configuration is:
Melee
Ranged
Starship
Defense

Careers
Careers have been renamed to fit the Star Wars setting. F+I introduces the Force User career for those characters that can wield the Force. At level zero, this career represents someone who is Force-sensitive, but that has no formal training. Mechanically, it works like the Sorcerer or Wyrd career from other BoL-powered games.

Adept/Priest
Assassin/Spy
Artist/Performer/Dancer
Bounty Hunter
Brute/Thug
Computer Tech
Con Man/Gambler
Diplomat/Politician
Explorer/Outdoorsman/Scout
Farmer
Force User (Jedi, Sith, etc.)
Inquisitor
Mechanic
Merchant/Trader
Naval Officer
Noble
Physician
Pilot
Pirate
Scholar
Scoundrel/Smuggler
Security Agent
Seducer
Servant
Slave
Soldier/Mercenary

Force points
Force points are what other BoL-powered games call Hero points or Fortune. Every characters starts with 5.

Boons
These are specific Boons and Flaws for a Star Wars game.
Force-attuned: you have 2 extra Force points.
Strong in the Force*: add a Bonus Die to all Force-related rolls.

* counts as two

Weapons
Name Damage Range Notes
Blasters
Sporting 1d3+1 5 m
Pistol 1d6-1 10 m
Hvy. Pistol 1d6 5 m
Rifle 1d6+1 20 m
Bowcaster 1d6+3 25 m as arbalest
Melee
Vibroaxe 1d6 -- ignores 2 pts of armor
Vibrosword 1d3+1 -- ignores 2 pts of armor
Force pike 1d6+2 -- as pole-arm
Electrostaff 1d6-1 -- as staff, parries lightsaber
Lightsaber 1d6 -- ignores armor

Tchau!