Re: Barbarians of Lemuria and Star WarsI like his ideas.
Here's what I compiled from this thread and the one at Lords of Lemuria, adapted to my needs (with some additional material I came up). I called Force + Justice.
Suggestions and modifications are welcome.
F+J uses the BoL nomenclature for attributes:
F+J folds the Brawl ability into the Melee one. In its place, this hack introduces the Stardship ability for space combat. The final configuration is:
Careers have been renamed to fit the Star Wars setting. F+I introduces the Force User career for those characters that can wield the Force. At level zero, this career represents someone who is Force-sensitive, but that has no formal training. Mechanically, it works like the Sorcerer or Wyrd career from other BoL-powered games.
Force User (Jedi, Sith, etc.)
Force points are what other BoL-powered games call Hero points or Fortune. Every characters starts with 5.
These are specific Boons and Flaws for a Star Wars game.
Force-attuned: you have 2 extra Force points.
Strong in the Force*: add a Bonus Die to all Force-related rolls.
* counts as two
Name Damage Range Notes
Sporting 1d3+1 5 m
Pistol 1d6-1 10 m
Hvy. Pistol 1d6 5 m
Rifle 1d6+1 20 m
Bowcaster 1d6+3 25 m as arbalest
Vibroaxe 1d6 -- ignores 2 pts of armor
Vibrosword 1d3+1 -- ignores 2 pts of armor
Force pike 1d6+2 -- as pole-arm
Electrostaff 1d6-1 -- as staff, parries lightsaber
Lightsaber 1d6 -- ignores armor
Monday, February 27, 2012
Shades of Obi-Wan! The Barbarians of Lemuria and Stars Wars thread in the forums at RPG.net has been resurrected. A fellow who goes by the handle Fred made an interesting post. I've taken the liberty of reproducing it.